The fallout of the Incarna release brought many stories, some happy and some tragic, but now after years of arguing whether or not to open the door, a new feature might stir up old feelings. CCP Bayesian, credited to have invented the intriguing hack-and-vomit mini-game for explorers, has hinted about a new mini-game:
"Now, we know smost people don't use their captains quarters. Our initial idea of simply forcing them there did not work out so well and we thought about adding more incentive to enter them. We are currently prototyping a minigame that, once beaten, will allow you to enter the captain's quarters of another pilot so you can bash the hell out of them." He refused to give more information but ideas are spreading on the forums, together with skepticism.
The first ones to reply were lore-adhering fanatics denying the possibility of such a move, quoting high security measures for pod pilots and station interiors. But others used 'The Burning Life' novel to refute these claims, with one person saying "if you don't shut up I'll hit you over the head with that Eve book that has a Raven on the front - ingame of course!"
We were able, through direct communication, to question the state of the prototyping from CCP Bayesian:
"Conflict is our central theme in New Eden, so we have a bunch of volunteer developers in office which come in early in the mornings. They will take over the computer of another colleague not yet here and mess with their last days work. The key here is to stay undetected as much as possible and measure the butterfly-effect through reported anomalies from the playerbase after such tampered work was released."
We believe we have experienced at least one such experiment with the recent sound changes, namely the incorrectly leveled microwarp-drives. A CCP developer from the sound team was spotted on the forums to have written "We have no idea how this happened", indicating such an occurrence had taken place.
Also unclear and still in the realm of rumors are the things one could do once in another's quarters. Some keen on NEX-store items expressed their joy of rummaging through the expensive clothes of others. Comments regarding cross-dressers were quickly removed by ISD members.
The actual mechanics of the minigame are also not yet clear, but some believe that one piece, for example a jacket, will be shown and the player has to line up matching shoes and trousers. It was also not settled whether the clothes available for selection would be needed in the cargo of the intruder, or simply drawn from the current NEX selection.
All members from the CSM we contacted have so far withheld any information about this new feature, citing NDA terms. However, Ripard Teg did reveal that early prototypes of the mini-game aroused him. Many players believe this is just the start of a new mini-game age for Eve Online, and are hoping gameplay features such as activating modules will get the same treatment as exploration and door opening in the next expansion.
Yes. Yes...YES...ALL OF MY YES! OH GOD YES! See THAT'S how you facilitate meaningful gameplay with WIS. Can't get the target to undock? GO BEAT THE SNOT OUT OF HIM!!!
ReplyDelete+1 CCP. +1.